Saturday, March 5, 2011

Creating Computer Simulation Systems: An Introduction to the High Level Architecture



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Creating Computer Simulation Systems: An Introduction to the High Level Architecture





Presents detailed coverage for decision-makers, software engineers, architects, and project managers alike. Coverage includes a high level overview of HLA's technical and business rationale, HLA architecture and components, including the Runtime Infrastructure (RTI) and Federation Object Model (FOM). **Materials previously included on an accompanying CD-ROM now accessible via publisher's Web site.**As simulations become increasingly important in nearly all aspects of life, we're finding that combining existing systems is much more efficient than building newer, more complex replacements. Whether your interest is in business, the military, or entertainment or is even more general, Creating Computer Simulation Systems: An Introduction to the High Level Architecture will show you how to use the new standard for building and integrating modular simulation components and systems.


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The HLA, adopted by the U.S. Department of Defense, has been years in the making and recently has shot out ahead of its competitors to grab the attention of engineers and designers worldwide. The book contains an overview of the rationale and development of the HLA; an extended, integrated tutorial that demonstrates its power and applicability to real-world problems; advanced topics and exercises; and well-thought-out programming examples.


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The book's organization and design are top-notch--the chapters are nearly as modular as the systems they explore, though the meat of the book runs the reader through an extended set of problems focusing on the same model. Designed more as a guide than a reference, it is still well-indexed and a must for managers, technicians, programmers, and anyone else working on building simulations. --Rob Lightner









List Price: $ 85.32



Price: $ 60.00



Lectures in Game Theory for Computer Scientists





Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.









List Price: $ 72.00



Price: $ 65.00








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